In ancient times the goblins were the dwarves’ slaves. When they rebelled, the dwarven lords sent five warriors to the depths of the earth to exterminate the god Rat and his brotherhood who were responsible for the goblin uprising. These dwarves failed their mission and only four of them returned to see the light of day: one of them, Mid-Nor, had remained in the depths...
How to Play as Dwarves of Mid-Nor.
The Dwarves of Mid-Nor are an army of oddities. The racial ability of possessed allows the army to have solid attrition and continue fighting with effectiveness, often outlasting opponents. Combine this with forms of healing and the army can hold a point extremely well. They will need to as the army generally lacks high movement and has low discipline, and therefore will need to rely on its limited speed models or scouts to overcome its movement disadvantages. The army has average strength and resilience and will rely on bodies or larger monsters to overcome its obvious weaknesses. Mid-nor offer a variety of playstyles, often focused around a powerful faithful, to overwhelm their opponent with bodies and attrition.
Pro:
· Good attrition army that often allows them to outlast their opponent while still doing some damage
· Powerful faithful and average magicians allow the army to use tricks to make up for weaknesses
· Cheap troops and fliers and scouts to make up for obvious movement and discipline weaknesses
Cons:
·Average strength and resilience
· Low discipline and movement mean the army is often easy to out-maneuver
· May be reliant on tricking/outplaying opponent in certain matchups
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